Showing posts with label EA. Show all posts
Showing posts with label EA. Show all posts

Oct 4, 2013

EA finally “exploring the possibility” of offline mode for SimCity

Company says it simply "couldn't achieve" larger city sizes, however. 
by Kyle Orland


This kind of pollution-filled city may no longer have to impact other cities in an online "region."
Maxis / EA

Electronic Arts says that it has "a team specifically focused on exploring the possibility of an offline mode" for the latest version of SimCity, nearly seven months after the online-only game launched to widespread server congestion and connectivity problems.
In a blog post discussing the "State of SimCity," Maxis Emeryville General Manager Patrick Buechner notes that while server stability and connectivity issues are "behind us," the company "would like to give our players the ability to play even if they choose not to connect." While he says he "can't make any promises" regarding a possible offline mode, Buechner noted that offline play would provide a safe space for players to use upcoming mod tools without impacting the experience of other players.
Following the game's troubled launch, EA said that it would take "significant engineering work" to transform SimCity from an always-connected, mostly passively multiplayer game to an offline single-player experience due to the simulation work done on the server side. That official line started to look a little thin as fans uncovered the ability to play for up to 20 minutes without a server connection alongside reports from insiders that the gameplay servers didn't contribute significantly to the underlying simulation. Hackers later managed to turn off the periodic server checks in the game with seemingly no effect on the game's simulation.
The possibility of an offline mode comes as EA is denying the feasibility of another feature heavily requested by SimCity players: larger cities. After what Buechner calls "months of investigation" into the issue, he says that the feature will not be coming to the game at any point. "The system performance challenges we encountered would mean that the vast majority of our players wouldn’t be able to load, much less play with bigger cities," he said.
That's likely to be a major disappointment to people (including people here at Ars) who enjoyed the massive, sprawling metropolises and regions of SimCity 4, but Buechner said "we just couldn’t achieve [an expansion] within the confines of the [new] engine." Some of the work on trying to make those larger cities function will be "rolled into future updates to improve overall game performance," he added.
Courtesy: arstechnica

Oct 1, 2013

EA proposes restrictions on SimCity mods that “affect the simulation”

EA is taking the first steps toward adding long-promised official modding tools to this year's revamp ofSimCity (not to be confused with the unofficial modding tools hackers opened up months ago). However, the company's opening bid on restrictions for such user-generated content (UGC) is spurring intense discussion among players and developers.
Yesterday, EA rolled out a "first draft" of the guidelines it hopes to put in place when UGC is added toSimCity in the future. That draft includes a rule that says "acceptable UGC and mods do not jeopardize the integrity of the gameplay or harm the experience of others." Another rule disallows "UGC that effects [sic] the simulation for multiplay[er] games and features."
As written, these initial guidelines severely limit what the modding community will be able to alter in the game, restricting mods to cosmetic and incidental features. In fact, the only acceptable examples of UGC the guidelines explicitly mention are "swapping art assets, like buildings and vehicles."
Users don't exactly seem happy about these proposed restrictions. In an ensuing thread discussing the guidelines, user Oppie pointed to the wide-ranging gameplay mods available for SimCity 4 and worried that restrictions on modding the underlying simulation would leave "SimCity modding... dead in the water."
"While I understand that there's a huge drive to keep the integrity of the multiplayer aspect of the game intact, one has to aslo aknowledge [sic] that there is a large segment of the fanbase that exclusively plays in single-player regions who don't have any interest in leaderboards, global markets and other multiplayer aspects," he wrote. "Why not allow these players to play the game their own way[?]"
Of course, the only reason this is even a discussion is because of SimCity's always-online passive multiplayer, which causes each player's individual simulation to have knock-on effects for other players in the same region. "The idea behind this point is that one player modding their game shouldn't disrupt the way another player experiences the game," developer MaxisStaab wrote in the resulting forum thread. "I wouldn't want to join a region where someone purposely made a super-pollution factory and polluted the entire region. Well okay I might, but I wouldn't want to do it without 'opting in' first."
It's that "opting in" mention that offers a glimmer of hope for some kind of compromise on this issue. Developer MaxisKane hinted that he'd be open to allowing simulation-based modding in private regions in the game's current sandbox mode—or in an entirely new mode specifically designed for UGC.

READ MORE: Facebook Hires New U.S. Sales Boss

Developer MaxisStaab seems similarly open to player feedback on more open modding options. "As a player what would you want to be able to know about mod enabled regions?" he asks in the forum thread. "Would it matter if the mod's [sic] used changed after you started playing in the region? If a mod created an unbalanced region would you care? If a SimCity update created an issues [sic] with a mod and the region broke—would you be upset or just realize that's part of modding a game that updates?"
While EA's opening bid to heavily restrict modding in SimCity is a bit disheartening, the fact that the company is soliciting fan feedback and seems to be taking it to heart has us hopeful that more substantial gameplay mods may eventually be allowed in the game.
Courtesy: arstechnica


Powered by Blogger.

 

© 2013 Technology Update News!. All rights resevered. Designed by BDpython

Back To Top